Invention: Journal Research and Education Studies https://pusdikra-publishing.com/index.php/jres <p><strong>Invention: Journal Research and Education Studies</strong> invites academics, scholars, researchers, and students to contribute their study results and research in the field related to Education. This encompasses textual and field studies from various perspectives, Educational Management, Educational Policies, Educational Technology, Educational Psychology, Curriculum Development, Learning Strategies, as well as contemporary research findings in the field of Education.</p> CV. PUSDIKRA MITRA JAYA en-US Invention: Journal Research and Education Studies 2774-2660 The Effect of Contextual Teaching Learning Model on Number Material on the Motivation of Elementary School Students in Grade 1 SD N 70 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2401 <table width="567"> <tbody> <tr> <td width="454"> <p>This study sought to ascertain how the contextual learning paradigm affected the learning results of first-graders studying addition and subtraction in mathematics classes at SD Negeri 70 Palembang. This kind of study uses a nonequivalent control group design and is a quasi-experiment. Fifty first-graders served as the research subjects. A multiple-choice exam with ten items was the tool utilized. For Window 2.6.44, data analysis was conducted using an independent T test with assistance from Jamovi. The findings demonstrated that students who received instruction using contextual learning models had a higher comprehension of mathematical concepts than students who received instruction using traditional learning models.</p> </td> </tr> </tbody> </table> Alda Safira Yusni Arni Putri Nadila Selly Ayu Pratiwi Batistuta Batistuta Copyright (c) 2025 Alda Safira, Yusni Arni, Putri Nadila, Selly Ayu Pratiwi, Batistuta Batistuta https://creativecommons.org/licenses/by-sa/4.0 2025-03-27 2025-03-27 1 11 10.51178/invention.v6i1.2401 Pengembangan Media Puzzle Mata Pelajaran IPAS dengan Materi Penawaran dalam Meningkatkan Kemampuan Kerjasama Antar Siswa pada Kelas V SDN 89 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2402 <p>This study aims to develop puzzle media in science learning for fifth grade students of SDN 89 Palembang, with the hope of improving the ability of cooperation between students. By using the Research and Development (R&amp;D) approach and the ADDIE method, this learning media is desaigned to be more interesting and effective. The evaluation results show that the use of puzzle media not only improves student’ understanding of the material presented, but also encourages active participation of stident in the learning process.</p> Yusni Arni Loves Yogen Ombi Kasta Tria Asmara Eriska Eriska Copyright (c) 2025 Yusni Arni, Loves Yogen Ombi Kasta, Tria Asmara, Eriska Eriska https://creativecommons.org/licenses/by-sa/4.0 2025-03-27 2025-03-27 12 21 10.51178/invention.v6i1.2402 Pengembangan Media Smart Box Terhadap Pembelajaran Kewarganegaraan Materi Nilai-Nilai Pancasila di SD Negeri 165 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2403 <p>Kebutuhan akan media yang lebih menarik yang mendorong siswa untuk berpartisipasi secara aktif dan antusias dalam proses pembelajaran merupakan dasar dari penelitian ini. Tujuannya adalah agar siswa dapat memahami konten dengan lebih mudah dan menghindari ketidaktertarikan saat belajar. Masalah lebih lanjut dengan proses pembelajaran adalah banyak siswa kurang memahami tujuan pembelajaran yang ingin mereka capai. Guru mengakui bahwa mereka memerlukan media yang membantu dalam proses pembelajaran dan mendukung pencapaian kurikulum 2013. Dalam upaya untuk mengurangi masalah ini, materi pembelajaran nilai-nilai Pancasila dibuat menggunakan teknologi smart box pada saat penelitian ini dilakukan. Penelitian ini menggunakan pendekatan identifikasi kualitatif menggunakan model pengembangan R&amp;D yang dimodifikasi dari model ADDIE. Tes, umpan balik instruktur, kuesioner validasi ahli, dan wawancara digunakan untuk mengumpulkan data. Temuan penelitian menunjukkan bahwa lingkungan pembelajaran "Smart Box" yang dibuat menghasilkan hasil yang baik bagi guru dan profesional media, dengan yang terakhir menerima kategori sangat baik. Hal ini menunjukkan bahwa hak dan kewajiban mengajar di sekolah dasar berhasil dipenuhi oleh lingkungan pembelajaran "Smart Box".</p> Welni Okta Yusni Arni Riska Ulandari Atika Evi Meliana Sri Wahyuni Copyright (c) 2025 Welni Okta, Yusni Arni, Riska Ulandari, Atika Evi Meliana, Sri Wahyuni https://creativecommons.org/licenses/by-sa/4.0 2025-03-27 2025-03-27 22 31 10.51178/invention.v6i1.2403 Development of Digital Flipbook-Based Learning Media on Norms in Everyday Life in Class IV SD 89 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2404 <table width="567"> <tbody> <tr> <td width="451"> <p>This research aims to develop learning media in the form of digital flipbooks to improve the understanding of grade IV students at SD Negeri 98 Palembang about the application of Pancasila values. The method used in this research is research and development (R&amp;D) with the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. This digital flipbook media is designed to present material about Pancasila in an interactive and interesting way. The results showed an increase in students' understanding of Pancasila values after using this media, which can be seen from the better test results in the post-test compared to the pre-test. In addition, student engagement during the learning process also increased, and feedback from students and teachers showed that this media has high visual appeal and easy to understand material. Based on the evaluation results, it can be concluded that this digital flipbook-based learning media is effective in improving understanding of Pancasila values for fourth grade elementary school students.</p> </td> </tr> </tbody> </table> Yusni Arni Lista Anisa Feliz Dira Permata Sari Intan Jesika Copyright (c) 2025 Yusni Arni, Lista Anisa Feliz, Dira Permata Sari, Intan Jesika https://creativecommons.org/licenses/by-sa/4.0 2025-03-27 2025-03-27 32 40 10.51178/invention.v6i1.2404 Pengembangan Media Pop Up Book Berbasis Permainan Ular Tangga Pada Pembelajaran IPAS Materi Tata Surya Kelas IV di SD Negeri 165 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2407 <p>Tujuan penelitian ini adalah merancang media pembelajaran berbasis Pop-up book dengan permainan ular tangga. Dalam mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) dengan topik tata surya di kelas IV SD Negeri 165 Palembang. Metode yang digunakan dalam pengembangan media ini model yang di terapka dalam pengembangan media ini adalah model ADDIE, yang mencakup lima tahap: Analisis, Perancangan, Pengembangan, Penerapam, dan Evaluasi. Hasil penelitian mengungkapkan bahwa penggunaan pop-up book yang dipadukan dengan permainan ular tangga mampu meningkatkan pemahaman siswa terhadap materi. Penilaian kelayakan dilakukan melalui validasi oleh ahli materi dan ahli media, yang mengindikasikan bahwa media ini sesuai untuk digunakan dalam proses pembelajaran. Penerapan di kelas IV SD Negeri 165 Palembang menunjukkan bahwa siswa menjadi lebih aktif, termotivasi dan antusias dalam belajar. Dengan kata lain, pop-up book yang mengintegrasikan permainan ular tangga dapat menjadi pilihan media pembelajaran yang kreatif, menarik, dan efektif dalam meningkatkan pemahaman siswa.</p> Nydia Thalia Putri Yusni Arni Yusuf Putri Priutami Desi Natalia Pakpahan Miar Susanti Copyright (c) 2025 Nydia Thalia Putri, Yusni Arni Yusuf, Putri Priutami, Desi Natalia Pakpahan, Miar Susanti https://creativecommons.org/licenses/by-sa/4.0 2025-04-01 2025-04-01 41 53 10.51178/invention.v6i1.2407 Pengembangan Media Audio Visual Berbasis Aplikasi Canva Materi Perubahan Wujud Benda Di Kelas IV SD Negeri 76 Palembang https://pusdikra-publishing.com/index.php/jres/article/view/2408 <p>Penelitian ini bertujuan menciptakan media pembelajaran audio visual menggunakan aplikasi Canva untuk topik perubahan wujud benda bagi siswa kelas IV SD Negeri 76 Palembang. Metode yang diterapkan adalah Research and Development (R&amp;D) dengan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, Evaluasi). Media yang dihasilkan berupa video animasi yang dirancang untuk meningkatkan pemahaman siswa tentang konsep perubahan wujud benda, seperti mencair, membeku, menguap, mengembun, menyublim, dan mengkristal. Hasil penelitian menunjukkan bahwa media ini berhasil meningkatkan minat dan pemahaman siswa, serta membuat proses pembelajaran lebih menarik dan interaktif. Canva dinilai mempermudah pembuatan media pembelajaran yang kreatif dan mudah dipahami, sehingga menjadi solusi efektif untuk mendukung pembelajaran di tingkat sekolah dasar.</p> Yayang Aniska Yusni Arni Dea Widianingsih Ranti Sintia Bela Copyright (c) 2025 Yayang Aniska, Yusni Arni, Dea Widianingsih, Ranti Sintia Bela https://creativecommons.org/licenses/by-sa/4.0 2025-04-01 2025-04-01 54 64 10.51178/invention.v6i1.2408 Pengaruh Media Konkret Terhadap Hasil Belajar IPA Pada Materi Wujud Benda Kelas V di Sekolah Dasar https://pusdikra-publishing.com/index.php/jres/article/view/2409 <p>Concrete media is media in the form of real objects that are around that are used to intermediaries to convey material to students. This study aims to determine the effect of science learning media on the material of changes in the form of objects in class V in elementary school. This research uses experimental research, the method used is Quasi experimental design with the type of posttest only control design. The sample used is cluster sampling in class V.A totaling 24 students and class V.C totaling 26 students. This study conducted a hypothesis test using the t test, namely the independent sample t-test in the experimental class and control class, namely the 2-tailed sig value obtained a value of 0.000 &lt; 0.05, meaning that there is a significant value. Then for the value of tcount = 3.770 &gt; ttable = 1.677 based on the hypothesis testing criteria if tcount &gt; ttable then Ho is rejected and Ha is accepted. It can be Concluded that there is a significant effect of concrete media on science learning outcomes on the material of changes in the form of objects in class V in elementary schools.</p> Aina Aina Yusni Arni Fitriani Fitriani Devi Febriantii Copyright (c) 2025 Aina Aina, Yusni Arni, Fitriani Fitriani, Devi Febriantii https://creativecommons.org/licenses/by-sa/4.0 2025-04-01 2025-04-01 65 74 10.51178/invention.v6i1.2409