BASUKI, Listari; PARDEDE, Ficki Padli. Implementation of Deep Learning-Based Gamification in Strengthening Islamic Cultural History Literacy at MAN Lima Puluh. Continuous Education: Journal of Science and Research, [S. l.], v. 7, n. 2, p. 793–806, 2026. DOI: 10.51178/ce.v7i2.3680. Disponível em: https://pusdikra-publishing.com/index.php/josr/article/view/3680. Acesso em: 11 aug. 2026.